Monday 6 October 2014

Week 2 (Game theorising)

Of all of the things I've learned this term I think the understanding that creating ideas for games isn't quite as simple as the general population seems to think.

This week we were asked to think of an idea with the subjects, "No violence/nobody gets hurt," "3rd person," and "Indoors." At first I thought of the idea to have an assassin who doesn't like hurting people so instead of doing so, tickles them onto the floor and puts them to sleep but after a little bit of  discussion our group decided that this wasn't tackling the subjects head on. The entire point of the subjects is to sway us away from violence completely, not finding a replacement for it and making a game that would otherwise be violent.

After some discussion we decided to go with a button sequence strategy game similar to this. The idea is that a mage is running up some type of tower / pipe and has to dodge obstacles using his spells and he will be prompted to use whatever spell corresponds with the key is on the block. Hopefully this goes well.

References:

https://www.youtube.com/watch?v=fTdmYqgLa7Y

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